A lot of games feature special items, secrets, or power weapons that can be unlocked to reward players for finishing an entire campaign or showing mastery of the game’s mechanics.
Certain games, such as Nacht Der Untoten, exceed all expectations and provide players with an entirely new reason to continue playing. Others…well they won’t all be winners, can they? This is the worst reward in the history of video games.
10) Pokemon – Pokedex Completion Diploma
The primary goal for Game Freak’s Pokemon games and series, in general, will be “Gotta catch ’em all!” We do admit that any reward could be small in the face of such a high-minded and unattainable target Game Freak definitely could have achieved more than this. The reward screen has two sentences of mandatory text.
The diploma is a degree however, something about this one is that it feels unimportant and unimportant, as a lot of trainers have gone prior to you. And countless others will receive this unemotional award even after your death. The flimsiness of the completion screen does not help at all. If you wanted to keep this moment for eternity, you could certainly print the certificate on your Gameboy printer and carry it everywhere you go… That is until you mistake the thin paper for receipts and dump it in the garbage to be disposed of where it is supposed to be.
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9) Skyrim – Prowler’s Profit
The Skyrim’s world of Skyrim is awash with mysterious dungeons that are secluded and dark However, no object is more randomly and brutally distributed than the Stones of Barenzaih. Finding all 24 requires going to almost every corner and pledging loyalty to multiple guilds, and overcoming many enemies of high level. The reward for all the effort is difficult to comprehend. After the gems have been put to the crown of Barenziah you’ll be rewarded with the Prowler’s Gain, which is a passive effect that will increase the chances of finding more gems in chests and other loot caches. The problem with this useful feature is that it’s not achievable with normal methods until later in the game, at the point when money is less important and the majority of chests that be benefited by the Prowler’s Profit are already open.
8) Gex – 20 Minute Berating
Mix a lazy beast with an expertly executed platformer and a wicked sense of humor, and you’ve created Gex, the 1995’s flagship game for the largely unnoticed Panasonic 3DO. Gex’s varied games is concluded with a bonus game that if completed correctly will grant you the chance for players to participate for a second time, in what’s known as Planet X. Be the first to defeat the player on Planet X and you’ll be presented with a twenty-minute assault of verbal abuse accompanied by the savage light of static from television. You can expect such gems as “Do you live a full life or do you play games all day long? Think about the things you would have accomplished today instead…You might have discovered an effective solution to cancer…You could have created the biggest grunge album ever. …” Thank you Gex.
7) Destiny – Stranger’s Rifle
Rewards for players who complete the narrative portion of an RPG that is based on multiplayer like Destiny is a bit of a dilemma. On one hand, providing players with excessively powerful items and it reduces the rewards they can find when they finish the game However the weapon that is too weak is like being slapped in the face.
In the first Destiny, the slap on the face came in the form in the Strangers Rifle, which was absurdly insufficiently powerful compared to the player’s potential moderate level at the point of their campaign’s conclusion. However, this small oversight was corrected in a subsequent version, and now the very rare Stranger Rifle is now a famous weapon.
6) Super Mario 64 – 120 Stars, Yoshi Meeting
We’re not saying that the process of collecting every single star in Super Mario 64 is one of the greatest ever in video games. It requires a lot of ability to overcome Mario’s initial 3D adventure, and it’s only natural that the reward is worthy of the achievement. At first, the chance of a gun opening and blasting you into the top of the castle of Princess Peach is filled with possibilities.
Even better, when you’re there you’re welcomed by your beloved friend Yoshi! Do we then have the opportunity to ride Yoshi throughout the Mushroom Kingdom? No. It’s not. What happens is that Yoshi sends a numb message, and you’re given 100 lives. These are practically useless when you consider that we’ve already played every single thing during the gameplay. However, let’s not forget the glitters.
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5) Earthbound – Beak Point
The game ranges from New Age Retro Hippies to the spooky piles of vomit that are a part of it EarthBound is chock-full of the oddest things that video games can offer. However, none is odder than the tiny house that sits on the west coast of Onett most likely due to the fact that it’s the only piece of real estate you can purchase.
The price of $7500 seems extremely high when you first come across it in the early stages of your journey, and one may think that there is a dazzling item, a killer weapon or a mighty boss is in the. When you finally hand in the cash and you discover that the space is in a state of disarray and the entire wall behind it is empty. The only thing you receive is the oddest magazine, as well as a photo-op designed to show your sadness and regret.
4) Breath of the Wild – Hestu’s Gift
When it comes time to reward for extraordinary achievements, the line between mediocre and amazing is frequently blurred. Since Breath of The Wild’s release, Korok seeds have been a symbol of the arduous and monotonous task of collecting all-around 900.
In the short run, gathering seeds is immediately rewarding turning one seed to Hestu is a permanent expansion part of Link’s inventory, which has exponentially rising costs. If for whatever reason, the player is enthralled enough to find all 900 seeds, the reward will be the satirical gold, a literal piece of rubbish. Although initially confusing, however, the concept of a joyful, innocent korok handing over some of his gold experiment is a too charming act to not hold grudges.
3) Shadow of the Colossus – That Fruit
The scene that is featured in the final cutscene in the final cutscene Shadow of the Colossus, the Secret Garden near the top of the Shrine of Worship appeared to be a potential goal at the end. The girl Wander has fought for so long gets there, along with the beloved horse Agro in the end. To get through the dangerous climb to the top of the wall, players must complete four game-plays and collect a staggering amount of lizards to maximize Wander’s endurance. However, those who climb into the Secret Garden are met with just a few fruit trees. Although not as appealing as a hidden ending, it’s a good reward, since the fruits in the Forbidden Lands will always boost Wander’s maximum level of health… However, the fruit will permanently and dramatically reduce Wander’s health bar.
For added annoyance players are required to devour all the fruit found in the hidden garden in order to obtain this Cornucopia Trophy in the PS3 version. Director of Shadow of the colossus, Fumito Ueda offers a plausible explanation for the unsavory rewards: “The fruit in the ancient land was designed to bring you closer to a non-human world. It was the (secret gardens’) fruit was intended to bring you back to human existence.” Although it’s a good plot point, the gameplay aspect of an ongoing lower in HP after such a long time is like a punch in the face.
Also, read Realm Of Elementals Mokoko Seeds Lost Ark
2) Peter Molyneux’s Curiosity – Nothing
Curiosity – What’s Inside the Cube? The thought-provoking idea and the history behind it gathered an audience of hundreds of thousands of people. After playing with billions of cubes, and an array of high-end items the ultimate prize was found. The contents were claimed by the well-known developer who created Fable: Peter Molyneux, to be awe-inspiring and life-changing. It was a truly amazing prize. The prize was just as amazing in its magnitude as Peter Molyneux himself.
The winner Bryan Henderson was promised fame through the medium of digital godhood as well as fortune in the form of an income share, and the power to directly affect the rules that govern 22 Cans Godus’ next game Godus took place. However, Bryan as of June 23rd, 2017 has not received anything according to the words of Molyneux “in terms of pure profit, actually, Godus has not quite even broken even.” If Bryan’s share of revenue will start following this event isn’t clear however, there is no sign of multiplayer, and Molyneux has moved on to other projects, the outlook isn’t good.
1) Everquest’s Kerafyrm the Sleeper – Nothing
The initial Everquest was a pivotal time for the MMO player, where the distinction between impossible and extremely difficult was subject to interpretation. Invincible and unstoppable, the super heavyweight in lore Kerafyrm is known as the Sleeper crafted to destroy the people who awakened his power and ravage through the world in virtual Norrath to advance it to the following chapter of its storyline. After other servers tried but were unsuccessful in battling The Sleeper’s army, rival factions of the PVP realm known as Rallos Zek joined forces and accomplished the unimaginable.
The four hours of grueling but intense combat led to the supposed impossible Kerafyrm fighting for his life, armed with just one-quarter of his HP. This was not the intention of Sony Online Entertainment so the server GM removed the boss from the game before it was able to be defeated. The Everquest players were in a state of anger, instead of giving up the narrative control SOE was able to undo many hours of effort by players. After a lot of criticism, the game’s developers revived the beast and finally ended its life in the hands of hundreds of highly-skilled players, bringing the most dreadful ever reward for video games… Absolutely nothing. The undead super boss did not leave any treasures.